# Oscillihue > Oscillihue turns audio into living visual systems: upload a track (or record live, or go visual-only), pick a curated audio-reactive visual system, preview it, then receive a verified, frame-checked 3D film rendered with the Lightbrush render engine (Blender/Cycles). Oscillihue is a product by Lightbrush. A user supplies an audio source (file upload, live browser recording, or none — visual-only) and Oscillihue analyzes it into a beat grid and frequency-band envelope, then offers a library of curated, audio-reactive 3D visual presets (including advanced "Superflow" builds). The user tunes palette, material, camera, scene context, ending style, and reactivity; requests a preview render; and, once satisfied, commits a full-quality final render. Every delivered render passes automated QA (frame-count verification, decode health, visual-fault scan, beat-sync alignment) before credits are captured — a failed or interrupted job never charges the account. There are two front-end surfaces over the same backend: a guided step-by-step Classic UI and an advanced desktop-workspace "Studio OS" UI. There is **no public API or MCP endpoint** in v1. The only supported way for an automated agent to use Oscillihue is to drive the real web UI in a browser (e.g. Playwright, computer-use) as an authenticated human-equivalent user, subject to the same sign-in, origin, credit, and rate-limit rules as a person. See `/llms-full.txt` for the full agent-usage section. ## Product - [Oscillihue](https://oscillihue.com): homepage — Classic UI, the guided 5-step SOURCE → PREPARE → PRESETS → PREVIEW → FINAL RENDER flow. - [Classic app](https://oscillihue.com/): same as above — start here for a straightforward single-render session. - [Studio OS](https://oscillihue.com/studio): advanced desktop-workspace UI (Source / Analyze / Library / Superflow / Tune / Preview / Render / Projects / Credits) for iterative, multi-window tuning. - [Public roadmap](https://oscillihue.com/roadmap): parallax roadmap page — V1 (curated preset studio, shipping), V2 (prompt-directed scenes, delivery matrix), V3 (open pipeline). ## Use it - Upload an audio file, record live, or choose visual-only at the SOURCE step; audio is analyzed once into a beat grid before you pick a preset. - Choose a preset or Superflow build, tune palette/material/camera/scene/ending/reactivity, then render a paid preview per concept before committing to a full render. - Sign in (Google or one-time email link) to save projects, buy credits (Stripe Checkout — cards, Stripe Link, or "Pay with Crypto" stablecoin), and access renders across devices; anonymous browsing and preview exploration remain available without an account. - Pricing, live render-tier availability, and the render-cost estimator are shown inside the app's Credits/Checkout surface and require a signed-in session to purchase — this document intentionally does not restate numbers that change in the app. ## For agents & automation - [llms-full.txt](https://oscillihue.com/llms-full.txt): the expanded reference, including the full step-by-step Classic and Studio walkthroughs and the sanctioned pattern for browser-driving agents. - No public API or MCP endpoint exists in v1. Agents must drive the real UI in a browser as a signed-in account and respect auth, CSRF/origin checks, per-account credit balance, and per-account/per-IP quotas — never attempt to bypass them. - [robots.txt](https://oscillihue.com/robots.txt): crawl rules — respect them. ## Company - Oscillihue is built and operated by Lightbrush. - Lightbrush contributes 1.5% of Oscillihue's Stripe-processed revenue to carbon removal via Stripe Climate (a company contribution, not a per-render carbon-neutrality claim). ## Optional - [sitemap.xml](https://oscillihue.com/sitemap.xml): machine-readable page index, if present. - [Stripe Climate commitments](https://docs.stripe.com/climate/commitments): background on the carbon-removal program referenced above. --- Maintained by Lightbrush. Last reviewed: 2026-07-24.